Problem
Results found that Americans' nutritional knowledge is fairly elementary. Despite users wanting to eat healthier, often struggle with making informed food choices due to difficulties in understanding and accessing comprehensive nutrition information. This results in suboptimal dietary decisions, impacting their health and well-being.
Project
Design an app that simplifies the process of educating individuals about the ingredients in the products they plan to consume and how these components may impact their health.

Role: UX/UI Designer
Duration:
1 month
Methods:
Surveys, Competitor analysis, Wireframing, Prototyping, and Usability Testing.
Tools:
Figma, Discord, and Google meet.

Bring Awareness

App design - Creating an app for food education.
Hyphotesis
By improving the accessibility and clarity of nutrition information within an app, we anticipate that users will make healthier food choices and experience a positive impact on their overall health and nutrition.
Research
Survey: To seek validation of the hypothesis, create a survey to verify users' purchasing habits and their interest in knowing how healthy a food is.

The insights:
- Price, nutrition, and flavor lead the product comparison pack.
- It would be easier for users to see the nutritional information as follows:            - Providing more clear and graphic information.
          - Show direct impact on your health.
          - Highlighting unnatural chemicals or those linked to health problems.
          - Short and clear information.
Competitor analysis: I also carried out this  analysis and elaborate a swot matrix for greater understanding.
Insights for the new product:

- Scan-to-analyze: Seamless identification of food items through barcode or image recognition.
-Suggest alternatives: Suggest healthy alternatives based on the nutrition facts.
- Tiered subscriptions: Offer basic, advanced, and premium tiers with varying features and data access.
- Targeted marketing: Focus on health-conscious demographics and niche communities.
Competitor analysis
Prototyping
The prototype focused on facilitating the capture of information and highlighting the nutritional information of the products.

Mid-fi prototyping in figma was developed to facilitate usability testing.
Mid-fidelity decisions
With the interactive prototypes, the usability test began using the Figma application for cell phones to simulate the most similar experience.

Identified areas for improvement:
- Difficulty finding information icon.
- Inconsistent unit measurements
- Calorie needs vary among users
- Desire for information on high-quantity consumption consequences
- Preference for complete, categorized information for informed choices
Final design
In the final high fidelity design, the following were considered:
- Onboarding guide for new users.
- Microinteractions for action feedback.
- Clear, recognizable icons for each category.
- Relevant data and tips within each nutritional category.
Prototype interactive
Learnings
- User research is crucial to understanding needs and preferences.
- Start with an MVP and iterate based on user feedback.
- Visual clarity and conciseness are key for information accessibility.
- Consider user diversity in health goals and priorities.